In the past semester of cs 108, I learned a lot of academic phrases for game design. It was beneficial for me to express my thoughts about games in the way of formal language. I can observe and describe a game in some scholarly ways, like MDA. Additionally, this academic knowledge about game design shapesContinue reading “Blog Post 9: Course Reflection”
Category Archives: CS108
Blog Post 8: Final Project
Our final project is a puzzle horror game building with RPG maker mv. It is not named yet, and the project name is horror. In project horror, players will be able to control the main character Sayako to explore her apartment after a mystic coma. Players need to help Sayako reveal the bloody truth thatContinue reading “Blog Post 8: Final Project”
Blog Post 7: JackBox Game
I played BRACKETEERING through ZOOM with my classmates today. Here are my impressions about it.First, it is somewhat a good looking game which reminds me of some TV shows I used to watch. The UI and sound effects are pretty interesting, and I like them.Mechanic side, it’s the kind of party game that I wouldContinue reading “Blog Post 7: JackBox Game”
Blog Post 6: Video Game Prototype
Title of the game: Emoji Invaders Game credits: iOS sound effects, NoCopyrightSounds for the background music Instruction: use arrow key or w,s,a,d to move and space to shoot swords After the alpha test, I studied a lot from the comments of our classmates. Therefore I implemented the progressive difficulty and animated the happy and angryContinue reading “Blog Post 6: Video Game Prototype”
Blog Post 5: First Playable
The name of our game is Emoji Invaders. Kenneth is the artist and designer, and I am the programmer and manager of the game. The concept of the game is to have a happy emoji shooting swords and defends itself from angry emoji swarms. It was a straight forward design pattern, and every feature weContinue reading “Blog Post 5: First Playable”
Blog 4: Video Game Lab
So, we were asked to play six video games from a given list in-class on Wednesday. It was quite interesting to do so since it introduced several unique games that I am going to cover lately.The first game I want to talk about is, “This is the only level.” It implements the idea of howContinue reading “Blog 4: Video Game Lab”
Blog 3: Prototyping
The game I made is named Protect Tokyo, which is inspired by King of Tokyo I played previously and Pacific Rim. It takes place at Tokyo and 2 players are competing each other by controlling 3 battle robots or one gigantic monster. In which the robot side is trying to eliminate the monster or protectContinue reading “Blog 3: Prototyping”
Post 1: Internet Arcade
01/28/2020 The game I played on Internet Archive is The King of Fighters 97. It is a 2D fighting game developed by SNK and published in 1996. I chose this game because I am very familiar with it since I have been playing this series for more than 15 years. The emulation was clunky and buggy.Continue reading “Post 1: Internet Arcade”
Post 2:Boardgame Lab
Date: 02/09/2020 Link to King of Tokyo: https://boardgamegeek.com/boardgame/70323/king-tokyo Introduction It was everyone’s first time playing King of Tokyo so we spent almost 25 minutes on figuring out how to play the game. Basically it is a game that involves with dice, cards, king of hill, last man standing and some resource strategy. The game takesContinue reading “Post 2:Boardgame Lab”