Blog Post 6: Video Game Prototype

  • Title of the game: Emoji Invaders
  • Game credits: iOS sound effects, NoCopyrightSounds for the background music
  • Instruction: use arrow key or w,s,a,d to move and space to shoot swords

After the alpha test, I studied a lot from the comments of our classmates. Therefore I implemented the progressive difficulty and animated the happy and angry emoji after the alpha test. Besides that, I gave the player 3 health point in every run so it is less frustrating since the difficulty is actually quite hard compare to the alpha. Also, Kenneth corrected some errors in the welcome and instruction scenes. The in-game instruction is much more clear now.

Sadly, I did not have enough time to implement new enemies, stages, and power-up items. Feels like there are more I can do with our game. Working with Kenneth was a great experience. We communicated, worked together and overcome many obstacles we have encounter. One known issue though, Mac with retina screen may not be able to launch the game in 5:4 scale as intended and will cause some UI issues. Other than that everything is good. I am quite proud of the works I have done and willing to work more on game design.

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