Blog Post 5: First Playable

The name of our game is Emoji Invaders. Kenneth is the artist and designer, and I am the programmer and manager of the game. The concept of the game is to have a happy emoji shooting swords and defends itself from angry emoji swarms. It was a straight forward design pattern, and every feature we implemented in the game was pretty easy to follow. I spent most of my time doing the SHUMP project since that was pretty much what we want the game to be. Unity and C# are very easy to use and modify. The only obstacle we had was making the character animated. The total hour of work I spent on the project is roughly 20 hours, including the time of learning Unity and C sharp.
In both playtest sessions, I observed, the player felt the game was too flat and wished to have some progressive difficulty as the game goes. And they wanted to have some power-up item to make the happy face stronger as the game progresses. I am very positive about these suggestions, and I have already added progressive difficulty in the game. For the power-up item, I am thinking about making the player stronger as the score increase so that the player will be more willing to defeat the angry emojis. Overall, these playtest sessions provided a lot of good feedback and made me feel excited about making the game.

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